100STYLE

This is the 100STYLE dataset, it contains over 4 million frames of motion capture data for 100 different styles of locomotion.

Download the 100STYLE dataset (zip)

Dataset Information

For each style, one actor captures: forwards walking and running movements; backwards walking and running movements; sidestep walking and running movements; idling movements; and transitions between movements. The actor is the same for all styles.

Unedited BVH files are provided for each type of movement and each style. Individual files can be downloaded from the table at the bottom of the page. The files are named in the format <StyleName>_<MovementType>.bvh. The movement type abbreviations are detailed in the table below. Some styles have multiple files capturing transitions.

MovementType Movements
BR Backwards Running
BW Backwards Walking
FR Forwards Running
FW Forwards Walking
ID Idling
SR Sidestep Running
SW Sidestep Walking
TR1/TR2/TR3 Transitions
Further Details The BVH files are exported from motion capture sessions performed using an XSens motion capture system and are captured at 60 fps. Stylised movements begin and end with T-poses but there are some additional leading and tailing frames before and after the T-poses. We provide Frame_Cuts.csv, which gives the beginning and end frame indices to trim to in order to remove these unnecessary motions (and the T-poses). We also provide Dataset_List.csv, which gives a full list of styles and may be used for automatic filtering and mirroring of styles. The data uses a 28 bone skeleton, with the hierearchy shown below. Users are free to use this information to extract and process the data however they wish.
Dataset Video

This video shows example movements from the 100STYLE dataset. The framerate isn't always great due to data processing and capturing overhead but the data itself is 60fps.

Skeletal Hierarchy ROOT Hips { JOINT Chest { JOINT Chest2 { JOINT Chest3 { JOINT Chest4 { JOINT Neck { JOINT Head { End Site {} } } JOINT RightCollar { JOINT RightShoulder { JOINT RightElbow { JOINT RightWrist { End Site {} } } } } JOINT LeftCollar { JOINT LeftShoulder { JOINT LeftElbow { JOINT LeftWrist { End Site {} } } } } } } } } JOINT RightHip { JOINT RightKnee { JOINT RightAnkle { JOINT RightToe { End Site {} } } } } JOINT LeftHip { JOINT LeftKnee { JOINT LeftAnkle { JOINT LeftToe { End Site {} } } } } }
Citation, Creditation & Licensing

If using this data in academic work please cite our work Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases.
@article{mason2022realtime,
title={Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases},
author={Mason, Ian and Starke, Sebastian and Komura, Taku},
journal={arXiv preprint arXiv:2201.04439},
year={2022}
}

For creative or commercial work please credit in an appropriate way. E.g. "The 100STYLE Dataset - Ian Mason".

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Full Dataset Table

Style Data Download
Aeroplane Aeroplane_BR.bvh
Aeroplane_BW.bvh
Aeroplane_FR.bvh
Aeroplane_FW.bvh
Aeroplane_ID.bvh
Aeroplane_SR.bvh
Aeroplane_SW.bvh
Aeroplane_TR1.bvh
Akimbo Akimbo_BR.bvh
Akimbo_BW.bvh
Akimbo_FR.bvh
Akimbo_FW.bvh
Akimbo_ID.bvh
Akimbo_SR.bvh
Akimbo_SW.bvh
Akimbo_TR1.bvh
Angry Angry_BR.bvh
Angry_BW.bvh
Angry_FR.bvh
Angry_FW.bvh
Angry_ID.bvh
Angry_SR.bvh
Angry_SW.bvh
Angry_TR1.bvh
ArmsAboveHead ArmsAboveHead_BR.bvh
ArmsAboveHead_BW.bvh
ArmsAboveHead_FR.bvh
ArmsAboveHead_FW.bvh
ArmsAboveHead_ID.bvh
ArmsAboveHead_SR.bvh
ArmsAboveHead_SW.bvh
ArmsAboveHead_TR1.bvh
ArmsBehindBack ArmsBehindBack_BR.bvh
ArmsBehindBack_BW.bvh
ArmsBehindBack_FR.bvh
ArmsBehindBack_FW.bvh
ArmsBehindBack_ID.bvh
ArmsBehindBack_SR.bvh
ArmsBehindBack_SW.bvh
ArmsBehindBack_TR1.bvh
ArmsBySide ArmsBySide_BR.bvh
ArmsBySide_BW.bvh
ArmsBySide_FR.bvh
ArmsBySide_FW.bvh
ArmsBySide_ID.bvh
ArmsBySide_SR.bvh
ArmsBySide_SW.bvh
ArmsBySide_TR1.bvh
ArmsFolded ArmsFolded_BR.bvh
ArmsFolded_BW.bvh
ArmsFolded_FR.bvh
ArmsFolded_FW.bvh
ArmsFolded_ID.bvh
ArmsFolded_SR.bvh
ArmsFolded_SW.bvh
ArmsFolded_TR1.bvh
Balance Balance_BR.bvh
Balance_BW.bvh
Balance_FR.bvh
Balance_FW.bvh
Balance_ID.bvh
Balance_SR.bvh
Balance_SW.bvh
Balance_TR1.bvh
BeatChest BeatChest_BR.bvh
BeatChest_BW.bvh
BeatChest_FR.bvh
BeatChest_FW.bvh
BeatChest_ID.bvh
BeatChest_SR.bvh
BeatChest_SW.bvh
BeatChest_TR1.bvh
BentForward BentForward_BR.bvh
BentForward_BW.bvh
BentForward_FR.bvh
BentForward_FW.bvh
BentForward_ID.bvh
BentForward_SR.bvh
BentForward_SW.bvh
BentForward_TR1.bvh
BentKnees BentKnees_BR.bvh
BentKnees_BW.bvh
BentKnees_FR.bvh
BentKnees_FW.bvh
BentKnees_ID.bvh
BentKnees_SR.bvh
BentKnees_SW.bvh
BentKnees_TR1.bvh
BigSteps BigSteps_BR.bvh
BigSteps_BW.bvh
BigSteps_FR.bvh
BigSteps_FW.bvh
BigSteps_ID.bvh
BigSteps_SR.bvh
BigSteps_SW.bvh
BigSteps_TR1.bvh
BouncyLeft BouncyLeft_BR.bvh
BouncyLeft_BW.bvh
BouncyLeft_FR.bvh
BouncyLeft_FW.bvh
BouncyLeft_ID.bvh
BouncyLeft_SR.bvh
BouncyLeft_SW.bvh
BouncyLeft_TR1.bvh
BouncyLeft_TR2.bvh
BouncyRight BouncyRight_BR.bvh
BouncyRight_BW.bvh
BouncyRight_FR.bvh
BouncyRight_FW.bvh
BouncyRight_ID.bvh
BouncyRight_SR.bvh
BouncyRight_SW.bvh
BouncyRight_TR1.bvh
BouncyRight_TR2.bvh
Cat Cat_BR.bvh
Cat_BW.bvh
Cat_FR.bvh
Cat_FW.bvh
Cat_ID.bvh
Cat_SR.bvh
Cat_SW.bvh
Cat_TR1.bvh
Chicken Chicken_BR.bvh
Chicken_BW.bvh
Chicken_FR.bvh
Chicken_FW.bvh
Chicken_ID.bvh
Chicken_SR.bvh
Chicken_SW.bvh
Chicken_TR1.bvh
CrossOver CrossOver_BR.bvh
CrossOver_BW.bvh
CrossOver_FR.bvh
CrossOver_FW.bvh
CrossOver_ID.bvh
CrossOver_SR.bvh
CrossOver_SW.bvh
CrossOver_TR1.bvh
Crouched Crouched_BR.bvh
Crouched_BW.bvh
Crouched_FR.bvh
Crouched_FW.bvh
Crouched_ID.bvh
Crouched_SR.bvh
Crouched_SW.bvh
Crouched_TR1.bvh
CrowdAvoidance CrowdAvoidance_BR.bvh
CrowdAvoidance_BW.bvh
CrowdAvoidance_FR.bvh
CrowdAvoidance_FW.bvh
CrowdAvoidance_ID.bvh
CrowdAvoidance_SR.bvh
CrowdAvoidance_SW.bvh
CrowdAvoidance_TR1.bvh
Depressed Depressed_BR.bvh
Depressed_BW.bvh
Depressed_FR.bvh
Depressed_FW.bvh
Depressed_ID.bvh
Depressed_SR.bvh
Depressed_SW.bvh
Depressed_TR1.bvh
Dinosaur Dinosaur_BR.bvh
Dinosaur_BW.bvh
Dinosaur_FR.bvh
Dinosaur_FW.bvh
Dinosaur_ID.bvh
Dinosaur_SR.bvh
Dinosaur_SW.bvh
Dinosaur_TR1.bvh
DragLeftLeg DragLeftLeg_BR.bvh
DragLeftLeg_BW.bvh
DragLeftLeg_FR.bvh
DragLeftLeg_FW.bvh
DragLeftLeg_ID.bvh
DragLeftLeg_SR.bvh
DragLeftLeg_SW.bvh
DragLeftLeg_TR1.bvh
DragRightLeg DragRightLeg_BR.bvh
DragRightLeg_BW.bvh
DragRightLeg_FR.bvh
DragRightLeg_FW.bvh
DragRightLeg_ID.bvh
DragRightLeg_SR.bvh
DragRightLeg_SW.bvh
DragRightLeg_TR1.bvh
Drunk Drunk_BR.bvh
Drunk_BW.bvh
Drunk_FR.bvh
Drunk_FW.bvh
Drunk_ID.bvh
Drunk_SR.bvh
Drunk_SW.bvh
Drunk_TR1.bvh
DuckFoot DuckFoot_BR.bvh
DuckFoot_BW.bvh
DuckFoot_FR.bvh
DuckFoot_FW.bvh
DuckFoot_ID.bvh
DuckFoot_SR.bvh
DuckFoot_SW.bvh
DuckFoot_TR1.bvh
Elated Elated_BR.bvh
Elated_BW.bvh
Elated_FR.bvh
Elated_FW.bvh
Elated_ID.bvh
Elated_SR.bvh
Elated_SW.bvh
Elated_TR1.bvh
FairySteps FairySteps_BR.bvh
FairySteps_BW.bvh
FairySteps_FR.bvh
FairySteps_FW.bvh
FairySteps_ID.bvh
FairySteps_SR.bvh
FairySteps_SW.bvh
FairySteps_TR1.bvh
Flapping Flapping_BR.bvh
Flapping_BW.bvh
Flapping_FR.bvh
Flapping_FW.bvh
Flapping_ID.bvh
Flapping_SR.bvh
Flapping_SW.bvh
Flapping_TR1.bvh
FlickLegs FlickLegs_BR.bvh
FlickLegs_BW.bvh
FlickLegs_FR.bvh
FlickLegs_FW.bvh
FlickLegs_ID.bvh
FlickLegs_SR.bvh
FlickLegs_SW.bvh
FlickLegs_TR1.bvh
Followed Followed_BR.bvh
Followed_BW.bvh
Followed_FR.bvh
Followed_FW.bvh
Followed_ID.bvh
Followed_SR.bvh
Followed_SW.bvh
Followed_TR1.bvh
GracefulArms GracefulArms_BR.bvh
GracefulArms_BW.bvh
GracefulArms_FR.bvh
GracefulArms_FW.bvh
GracefulArms_ID.bvh
GracefulArms_SR.bvh
GracefulArms_SW.bvh
GracefulArms_TR1.bvh
HandsBetweenLegs HandsBetweenLegs_BR.bvh
HandsBetweenLegs_BW.bvh
HandsBetweenLegs_FR.bvh
HandsBetweenLegs_FW.bvh
HandsBetweenLegs_ID.bvh
HandsBetweenLegs_SR.bvh
HandsBetweenLegs_SW.bvh
HandsBetweenLegs_TR1.bvh
HandsBetweenLegs_TR2.bvh
HandsInPockets HandsInPockets_BR.bvh
HandsInPockets_BW.bvh
HandsInPockets_FR.bvh
HandsInPockets_FW.bvh
HandsInPockets_ID.bvh
HandsInPockets_SR.bvh
HandsInPockets_SW.bvh
HandsInPockets_TR1.bvh
Heavyset Heavyset_BR.bvh
Heavyset_BW.bvh
Heavyset_FR.bvh
Heavyset_FW.bvh
Heavyset_ID.bvh
Heavyset_SR.bvh
Heavyset_SW.bvh
Heavyset_TR1.bvh
HighKnees HighKnees_BR.bvh
HighKnees_BW.bvh
HighKnees_FR.bvh
HighKnees_FW.bvh
HighKnees_ID.bvh
HighKnees_SR.bvh
HighKnees_SW.bvh
HighKnees_TR1.bvh
InTheDark InTheDark_BR.bvh
InTheDark_BW.bvh
InTheDark_FR.bvh
InTheDark_FW.bvh
InTheDark_ID.bvh
InTheDark_SR.bvh
InTheDark_SW.bvh
InTheDark_TR1.bvh
KarateChop KarateChop_BR.bvh
KarateChop_BW.bvh
KarateChop_FR.bvh
KarateChop_FW.bvh
KarateChop_ID.bvh
KarateChop_SR.bvh
KarateChop_SW.bvh
KarateChop_TR1.bvh
Kick Kick_BR.bvh
Kick_BW.bvh
Kick_FR.bvh
Kick_FW.bvh
Kick_ID.bvh
Kick_SR.bvh
Kick_SW.bvh
Kick_TR1.bvh
LawnMower LawnMower_BR.bvh
LawnMower_BW.bvh
LawnMower_FR.bvh
LawnMower_FW.bvh
LawnMower_ID.bvh
LawnMower_SR.bvh
LawnMower_SW.bvh
LawnMower_TR1.bvh
LeanBack LeanBack_BR.bvh
LeanBack_BW.bvh
LeanBack_FR.bvh
LeanBack_FW.bvh
LeanBack_ID.bvh
LeanBack_SR.bvh
LeanBack_SW.bvh
LeanBack_TR1.bvh
LeanLeft LeanLeft_BR.bvh
LeanLeft_BW.bvh
LeanLeft_FR.bvh
LeanLeft_FW.bvh
LeanLeft_ID.bvh
LeanLeft_SR.bvh
LeanLeft_SW.bvh
LeanLeft_TR1.bvh
LeanRight LeanRight_BR.bvh
LeanRight_BW.bvh
LeanRight_FR.bvh
LeanRight_FW.bvh
LeanRight_ID.bvh
LeanRight_SR.bvh
LeanRight_SW.bvh
LeanRight_TR1.bvh
LeftHop LeftHop_BR.bvh
LeftHop_BW.bvh
LeftHop_FR.bvh
LeftHop_FW.bvh
LeftHop_ID.bvh
LeftHop_SR.bvh
LeftHop_SW.bvh
LeftHop_TR1.bvh
LeftHop_TR2.bvh
LegsApart LegsApart_BR.bvh
LegsApart_BW.bvh
LegsApart_FR.bvh
LegsApart_FW.bvh
LegsApart_ID.bvh
LegsApart_SR.bvh
LegsApart_SW.bvh
LegsApart_TR1.bvh
LimpLeft LimpLeft_BR.bvh
LimpLeft_BW.bvh
LimpLeft_FR.bvh
LimpLeft_FW.bvh
LimpLeft_ID.bvh
LimpLeft_SR.bvh
LimpLeft_SW.bvh
LimpLeft_TR1.bvh
LimpRight LimpRight_BR.bvh
LimpRight_BW.bvh
LimpRight_FR.bvh
LimpRight_FW.bvh
LimpRight_ID.bvh
LimpRight_SR.bvh
LimpRight_SW.bvh
LimpRight_TR1.bvh
LookUp LookUp_BR.bvh
LookUp_BW.bvh
LookUp_FR.bvh
LookUp_FW.bvh
LookUp_ID.bvh
LookUp_SR.bvh
LookUp_SW.bvh
LookUp_TR1.bvh
Lunge Lunge_BR.bvh
Lunge_BW.bvh
Lunge_FR.bvh
Lunge_FW.bvh
Lunge_ID.bvh
Lunge_SR.bvh
Lunge_SW.bvh
Lunge_TR1.bvh
March March_BR.bvh
March_BW.bvh
March_FR.bvh
March_FW.bvh
March_ID.bvh
March_SR.bvh
March_SW.bvh
March_TR1.bvh
Monk Monk_BR.bvh
Monk_BW.bvh
Monk_FR.bvh
Monk_FW.bvh
Monk_ID.bvh
Monk_SR.bvh
Monk_SW.bvh
Monk_TR1.bvh
Morris Morris_BR.bvh
Morris_BW.bvh
Morris_FR.bvh
Morris_FW.bvh
Morris_ID.bvh
Morris_SR.bvh
Morris_SW.bvh
Morris_TR1.bvh
Neutral Neutral_BR.bvh
Neutral_BW.bvh
Neutral_FR.bvh
Neutral_FW.bvh
Neutral_ID.bvh
Neutral_SR.bvh
Neutral_SW.bvh
Neutral_TR1.bvh
Old Old_BR.bvh
Old_BW.bvh
Old_FR.bvh
Old_FW.bvh
Old_ID.bvh
Old_SR.bvh
Old_SW.bvh
Old_TR1.bvh
OnHeels OnHeels_BR.bvh
OnHeels_BW.bvh
OnHeels_FR.bvh
OnHeels_FW.bvh
OnHeels_ID.bvh
OnHeels_SR.bvh
OnHeels_SW.bvh
OnHeels_TR1.bvh
OnPhoneLeft OnPhoneLeft_BR.bvh
OnPhoneLeft_BW.bvh
OnPhoneLeft_FR.bvh
OnPhoneLeft_FW.bvh
OnPhoneLeft_ID.bvh
OnPhoneLeft_SR.bvh
OnPhoneLeft_SW.bvh
OnPhoneLeft_TR1.bvh
OnPhoneRight OnPhoneRight_BR.bvh
OnPhoneRight_BW.bvh
OnPhoneRight_FR.bvh
OnPhoneRight_FW.bvh
OnPhoneRight_ID.bvh
OnPhoneRight_SR.bvh
OnPhoneRight_SW.bvh
OnPhoneRight_TR1.bvh
OnToesBentForward OnToesBentForward_BR.bvh
OnToesBentForward_BW.bvh
OnToesBentForward_FR.bvh
OnToesBentForward_FW.bvh
OnToesBentForward_ID.bvh
OnToesBentForward_SR.bvh
OnToesBentForward_SW.bvh
OnToesBentForward_TR1.bvh
OnToesCrouched OnToesCrouched_BR.bvh
OnToesCrouched_BW.bvh
OnToesCrouched_FR.bvh
OnToesCrouched_FW.bvh
OnToesCrouched_ID.bvh
OnToesCrouched_SR.bvh
OnToesCrouched_SW.bvh
OnToesCrouched_TR1.bvh
PendulumHands PendulumHands_BR.bvh
PendulumHands_BW.bvh
PendulumHands_FR.bvh
PendulumHands_FW.bvh
PendulumHands_ID.bvh
PendulumHands_SR.bvh
PendulumHands_SW.bvh
PendulumHands_TR1.bvh
Penguin Penguin_BR.bvh
Penguin_BW.bvh
Penguin_FR.bvh
Penguin_FW.bvh
Penguin_ID.bvh
Penguin_SR.bvh
Penguin_SW.bvh
Penguin_TR1.bvh
PigeonToed PigeonToed_BR.bvh
PigeonToed_BW.bvh
PigeonToed_FR.bvh
PigeonToed_FW.bvh
PigeonToed_ID.bvh
PigeonToed_SR.bvh
PigeonToed_SW.bvh
PigeonToed_TR1.bvh
Proud Proud_BR.bvh
Proud_BW.bvh
Proud_FR.bvh
Proud_FW.bvh
Proud_ID.bvh
Proud_SR.bvh
Proud_SW.bvh
Proud_TR1.bvh
Punch Punch_BR.bvh
Punch_BW.bvh
Punch_FR.bvh
Punch_FW.bvh
Punch_ID.bvh
Punch_SR.bvh
Punch_SW.bvh
Punch_TR1.bvh
Quail Quail_BR.bvh
Quail_BW.bvh
Quail_FR.bvh
Quail_FW.bvh
Quail_ID.bvh
Quail_SR.bvh
Quail_SW.bvh
Quail_TR1.bvh
RaisedLeftArm RaisedLeftArm_BR.bvh
RaisedLeftArm_BW.bvh
RaisedLeftArm_FR.bvh
RaisedLeftArm_FW.bvh
RaisedLeftArm_ID.bvh
RaisedLeftArm_SR.bvh
RaisedLeftArm_SW.bvh
RaisedLeftArm_TR1.bvh
RaisedRightArm RaisedRightArm_BR.bvh
RaisedRightArm_BW.bvh
RaisedRightArm_FR.bvh
RaisedRightArm_FW.bvh
RaisedRightArm_ID.bvh
RaisedRightArm_SR.bvh
RaisedRightArm_SW.bvh
RaisedRightArm_TR1.bvh
RightHop RightHop_BR.bvh
RightHop_BW.bvh
RightHop_FR.bvh
RightHop_FW.bvh
RightHop_ID.bvh
RightHop_SR.bvh
RightHop_SW.bvh
RightHop_TR1.bvh
RightHop_TR2.bvh
Roadrunner Roadrunner_BR.bvh
Roadrunner_BW.bvh
Roadrunner_FR.bvh
Roadrunner_FW.bvh
Roadrunner_ID.bvh
Roadrunner_SR.bvh
Roadrunner_SW.bvh
Roadrunner_TR1.bvh
Robot Robot_BR.bvh
Robot_BW.bvh
Robot_FR.bvh
Robot_FW.bvh
Robot_ID.bvh
Robot_SR.bvh
Robot_SW.bvh
Robot_TR1.bvh
Rocket Rocket_BR.bvh
Rocket_BW.bvh
Rocket_FR.bvh
Rocket_FW.bvh
Rocket_ID.bvh
Rocket_SR.bvh
Rocket_SW.bvh
Rocket_TR1.bvh
Rushed Rushed_BR.bvh
Rushed_BW.bvh
Rushed_FR.bvh
Rushed_FW.bvh
Rushed_ID.bvh
Rushed_SR.bvh
Rushed_SW.bvh
Rushed_TR1.bvh
ShieldedLeft ShieldedLeft_BR.bvh
ShieldedLeft_BW.bvh
ShieldedLeft_FR.bvh
ShieldedLeft_FW.bvh
ShieldedLeft_ID.bvh
ShieldedLeft_SR.bvh
ShieldedLeft_SW.bvh
ShieldedLeft_TR1.bvh
ShieldedRight ShieldedRight_BR.bvh
ShieldedRight_BW.bvh
ShieldedRight_FR.bvh
ShieldedRight_FW.bvh
ShieldedRight_ID.bvh
ShieldedRight_SR.bvh
ShieldedRight_SW.bvh
ShieldedRight_TR1.bvh
Skip Skip_BR.bvh
Skip_BW.bvh
Skip_FR.bvh
Skip_FW.bvh
Skip_ID.bvh
Skip_SR.bvh
Skip_SW.bvh
Skip_TR1.bvh
SlideFeet SlideFeet_BR.bvh
SlideFeet_BW.bvh
SlideFeet_FR.bvh
SlideFeet_FW.bvh
SlideFeet_ID.bvh
SlideFeet_SR.bvh
SlideFeet_SW.bvh
SlideFeet_TR1.bvh
SpinAntiClock SpinAntiClock_BR.bvh
SpinAntiClock_BW.bvh
SpinAntiClock_FR.bvh
SpinAntiClock_FW.bvh
SpinAntiClock_ID.bvh
SpinAntiClock_SR.bvh
SpinAntiClock_SW.bvh
SpinAntiClock_TR1.bvh
SpinAntiClock_TR2.bvh
SpinAntiClock_TR3.bvh
SpinClock SpinClock_BR.bvh
SpinClock_BW.bvh
SpinClock_FR.bvh
SpinClock_FW.bvh
SpinClock_ID.bvh
SpinClock_SR.bvh
SpinClock_SW.bvh
SpinClock_TR1.bvh
SpinClock_TR2.bvh
SpinClock_TR3.bvh
Star Star_BR.bvh
Star_BW.bvh
Star_FR.bvh
Star_FW.bvh
Star_ID.bvh
Star_SR.bvh
Star_SW.bvh
Star_TR1.bvh
StartStop StartStop_BR.bvh
StartStop_BW.bvh
StartStop_FR.bvh
StartStop_FW.bvh
StartStop_ID.bvh
StartStop_SR.bvh
StartStop_SW.bvh
StartStop_TR1.bvh
Stiff Stiff_BR.bvh
Stiff_BW.bvh
Stiff_FR.bvh
Stiff_FW.bvh
Stiff_ID.bvh
Stiff_SR.bvh
Stiff_SW.bvh
Stiff_TR1.bvh
Strutting Strutting_BR.bvh
Strutting_BW.bvh
Strutting_FR.bvh
Strutting_FW.bvh
Strutting_ID.bvh
Strutting_SR.bvh
Strutting_SW.bvh
Strutting_TR1.bvh
Superman Superman_BR.bvh
Superman_BW.bvh
Superman_FR.bvh
Superman_FW.bvh
Superman_ID.bvh
Superman_SR.bvh
Superman_SW.bvh
Superman_TR1.bvh
Swat Swat_BR.bvh
Swat_BW.bvh
Swat_FR.bvh
Swat_FW.bvh
Swat_ID.bvh
Swat_SR.bvh
Swat_SW.bvh
Swat_TR1.bvh
Sweep Sweep_BR.bvh
Sweep_BW.bvh
Sweep_FR.bvh
Sweep_FW.bvh
Sweep_ID.bvh
Sweep_SR.bvh
Sweep_SW.bvh
Sweep_TR1.bvh
Swimming Swimming_BR.bvh
Swimming_BW.bvh
Swimming_FR.bvh
Swimming_FW.bvh
Swimming_ID.bvh
Swimming_SR.bvh
Swimming_SW.bvh
Swimming_TR1.bvh
SwingArmsRound SwingArmsRound_BR.bvh
SwingArmsRound_BW.bvh
SwingArmsRound_FR.bvh
SwingArmsRound_FW.bvh
SwingArmsRound_ID.bvh
SwingArmsRound_SR.bvh
SwingArmsRound_SW.bvh
SwingArmsRound_TR1.bvh
SwingShoulders SwingShoulders_BR.bvh
SwingShoulders_BW.bvh
SwingShoulders_FR.bvh
SwingShoulders_FW.bvh
SwingShoulders_ID.bvh
SwingShoulders_SR.bvh
SwingShoulders_SW.bvh
SwingShoulders_TR1.bvh
Teapot Teapot_BR.bvh
Teapot_BW.bvh
Teapot_FR.bvh
Teapot_FW.bvh
Teapot_ID.bvh
Teapot_SR.bvh
Teapot_SW.bvh
Teapot_TR1.bvh
Tiptoe Tiptoe_BR.bvh
Tiptoe_BW.bvh
Tiptoe_FR.bvh
Tiptoe_FW.bvh
Tiptoe_ID.bvh
Tiptoe_SR.bvh
Tiptoe_SW.bvh
Tiptoe_TR1.bvh
TogetherStep TogetherStep_BR.bvh
TogetherStep_BW.bvh
TogetherStep_FR.bvh
TogetherStep_FW.bvh
TogetherStep_ID.bvh
TogetherStep_SR.bvh
TogetherStep_SW.bvh
TogetherStep_TR1.bvh
TwoFootJump TwoFootJump_BR.bvh
TwoFootJump_BW.bvh
TwoFootJump_FR.bvh
TwoFootJump_FW.bvh
TwoFootJump_ID.bvh
TwoFootJump_SR.bvh
TwoFootJump_SW.bvh
TwoFootJump_TR1.bvh
WalkingStickLeft WalkingStickLeft_BR.bvh
WalkingStickLeft_BW.bvh
WalkingStickLeft_FR.bvh
WalkingStickLeft_FW.bvh
WalkingStickLeft_ID.bvh
WalkingStickLeft_SR.bvh
WalkingStickLeft_SW.bvh
WalkingStickLeft_TR1.bvh
WalkingStickRight WalkingStickRight_BR.bvh
WalkingStickRight_BW.bvh
WalkingStickRight_FR.bvh
WalkingStickRight_FW.bvh
WalkingStickRight_ID.bvh
WalkingStickRight_SR.bvh
WalkingStickRight_SW.bvh
WalkingStickRight_TR1.bvh
Waving Waving_BR.bvh
Waving_BW.bvh
Waving_FR.bvh
Waving_FW.bvh
Waving_ID.bvh
Waving_SR.bvh
Waving_SW.bvh
Waving_TR1.bvh
WhirlArms WhirlArms_BR.bvh
WhirlArms_BW.bvh
WhirlArms_FR.bvh
WhirlArms_FW.bvh
WhirlArms_ID.bvh
WhirlArms_SR.bvh
WhirlArms_SW.bvh
WhirlArms_TR1.bvh
WhirlArms_TR2.bvh
WideLegs WideLegs_BR.bvh
WideLegs_BW.bvh
WideLegs_FR.bvh
WideLegs_FW.bvh
WideLegs_ID.bvh
WideLegs_SR.bvh
WideLegs_SW.bvh
WideLegs_TR1.bvh
WiggleHips WiggleHips_BR.bvh
WiggleHips_BW.bvh
WiggleHips_FR.bvh
WiggleHips_FW.bvh
WiggleHips_ID.bvh
WiggleHips_SR.bvh
WiggleHips_SW.bvh
WiggleHips_TR1.bvh
WildArms WildArms_BR.bvh
WildArms_BW.bvh
WildArms_FR.bvh
WildArms_FW.bvh
WildArms_ID.bvh
WildArms_SR.bvh
WildArms_SW.bvh
WildArms_TR1.bvh
WildLegs WildLegs_BR.bvh
WildLegs_BW.bvh
WildLegs_FR.bvh
WildLegs_FW.bvh
WildLegs_ID.bvh
WildLegs_SR.bvh
WildLegs_SW.bvh
WildLegs_TR1.bvh
Zombie Zombie_BR.bvh
Zombie_BW.bvh
Zombie_FR.bvh
Zombie_FW.bvh
Zombie_ID.bvh
Zombie_SR.bvh
Zombie_SW.bvh
Zombie_TR1.bvh
Metadata Dataset_List.csv
Frame_Cuts.csv
Whole Dataset (zip) The 100STYLE Dataset (zip)
Errata

If you find any errors - dead links, typos etc. Please let me know at ianxmasonsite *at* gmail *dot* com.